A downloadable game for Windows and macOS

With a vast array of weapons and abilities, and permadeath, Pololispe:Enter the void is a challenging and exciting rogue-like adventure that will keep you coming back for more. 

<Controls>

  • WASD to move
  • Left Click to shoot
  • Shift to dash
  • Space to jump
  • Q to switch weapons 
  • F to interact or Parry
  • Z,X,C,V to use abilities 

<Credits>

  • My play testers/ friends 
  • David for the music
  • Dave for the Art
  • Dux/me for the models and level design

<Directions to  download the game>

<Windows>
  • Download .zip file
  • Place in a folder on your desktop
  • Right click > Extract Here
  • Double click on PoloLispe.exe

<Mac>

If the game doesn't work after unzipping, try to use another unarchiver program. The Unarchiver is one for example.

Download

Download
Pololispe Windows Build.zip 41 MB
Download
Pololispe Mac Build.zip 37 MB

Development log

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Comments

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(1 edit) (+1)

tried to download the game but microsoft defender says that there is a trojan lol

also it seems to be absolutely broken

alr the new build should be up soon, thx for bringing it to my attention

you should be able to download it now

(+1)

I only played it for an hour but I really enjoyed it. I would say add enemy variety and make each map different and this game will be great. 

Thanks, glad you enjoyed it

 

(1 edit) (+1)

Hey, great demo! First of all, the movement is extremely smooth and easy to pick up: in 2 minutes of gameplay, I had already mastered it. And I can see that you've put a lot of effort into making the menus look good :) So yeah, it looks really promising. I'm sure that if you keep working on it, this demo could become a really great game.

Of course, this is only my personal opinion, but a lot of things still feel a bit off:

  • The game is way too easy: I am completely overpowered even though I never switch weapons and I don’t take the time to buy any upgrades.
  • The forced break that the player has to take between waves really breaks the immersion:
  • Right now, every time a wave ends, I have to go to the center of the arena to start a new wave, and before starting it, I have to check a new weapon manually (and 90% of the time it is worse than the one I currently own). And there is a shop, but I just stopped going there; it doesn’t seem to be useful since I’m already overpowered. So yeah, you should probably simplify the upgrade system a lot. I won’t tell you how to do it because it all depends on what direction you want to head in with your game, but right now, it breaks the immersion.
  • And finally, I would love to see a little more enemy variety. The game is getting boring very fast. If you don’t know how, you can take inspiration from the first DOOM game. Mark Brown has made a great video about this on his channel Game Maker’s Toolkit.

Sorry if I seem rude in this comment; I really just want you to succeed, and I’m convinced that just telling you to “keep going” won’t help you as much as a real critique of the game’s design.

Anyway, I hope that you’ll have a great day and that my advice has been at least somewhat useful.

(+1)

thanks for the advice 

I think a change in the way the difficulty is setup is a must and also more enemies to the roster would be very nice

I have thought of doing a cod wave system that has a small cooldown timer and the chest being somewhere close but no in the center along with the shop

I have also have thought of making shop items that can make builds such as invigs that add status to

 weapons and alibites 

(+1)

Hey! Sorry for responding so late, it's been a while since I opened my laptop. It's great but are you sure about the chest stuff? I mean, almost all the fun in your game comes from going really fast and killing enemies. I'm not sure that having 2 different ways of upgrading your player is really going to make the game better. The simpler, the better. Having just an upgrade system where you choose between 3 randomly selected upgrades in a pop up menu seems to be a better fit. I mean, it doesn't break the flow of the game and it seems easier to implement.

Again, I'm really no game designer and I might be giving you terrible advice, so trust your gut if you don't like the idea.

Have a great day :)

(+1)

Lovely game lad. Feels so smooth. I could play this for hours, and I probably will! Got nothing but good things to say! Looking forward to the full game! 

The U.I is great too. The only thing I think you could do better, is the wave counter. It feels a little, bland. Not sure how you could fix that though. That's more just a nitpick.

Great demo.

thanks for the feedback, and I am glad you enjoyed it.